Crimson Wood Keep PQ (CWKPQ/CWPQ)

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Crimson Wood Keep PQ (CWKPQ/CWPQ)

Post by galchu on Tue May 17, 2011 9:41 am

You need to be above Level 90 to do the party quest




Head over to 'The Hall to Inner Sanctum' and gather 10-20 people to form a party.
The party needs to have the following requirements:

All people need to be level 90 or above.
You need at least 2 members of each class (Warrior, Magician, Bowman, Thief and Pirate).
The leader of the squad must have 12 Crimson Hearts and 1 Crimsonwood Keystone.
When the squad is formed and ready to go, click Jack to enter the first stage.


Stage 1

At the first stage, have the leader talk to Jack again to activate the portal on the right side of the map.
One person must go into that portal, which will warp him/her back to the left. After that the “secret” portal is activated. This portal is located behind the pillar next to the Lion Shield as shown on the picture below:



Stage 2
In this stage are 5 Sigil which need to be attacked in order to be activated.
Each class has its own Sigil which is shown on the picture below



The skills that can be used to activate the Sigil's are the following:

W - Warrior
Charged Blow (White Knight)
Dragon Fury: Spear (Dragon Knight)
Dragon Fury: Pole Arm (Dragon Knight)
Shout (Crusader)

A - Archer
Strafe (Sniper)
Strafe (Ranger)
Silver Hawk (Ranger)
Golden Eagle (Sniper)
Piercing Arrow (Marksman)

M - Mage
Explosion (Fire/Poison Mage)
Ice Strike (Ice/Lightning Mage)
Bahamut (Bishop)
Magic Claw (Magician)

T - Thief
Avenger (Hermit)
Shadow Partner (Hermit)
Meso Explosion (Chief Bandit)
Chakra (Chief Bandit)
Band of Thieves (Chief Bandit)

P - Pirate
Transformation (Marauder)
Gaviota (Outlaw)
Dragon Strike (Buccaneer)
Rapid Fire (Corsair)
Flash Fist (Pirate)

When all of the Sigil's are activated, move through the portal to the next stage.


Stage 3

This stage is similar to the previous one.
Once again Sigil's are placed over the map which you need to activate before you can continue.
This time however, moving pillars make it hard to move throughout the map. Find your way upwards while activating the Sigil's one by one.
Once you reached Jack, have 5 members enter the portal next to him to activate the portal to the next stage.

The picture below shows which Sigil is located:



Stage 4
Once again you need to activate Sigil's throughout the map. This time the Sigil's don't have a specfic spot, and there are also a few “fake” Sigil's placed on the map.

The fire on the platforms changes depending on which platforms you stand on the bottom of the map.

Once all Sigil's are activated, enter the bottom left portal to continue to the next stage.



Stage 5
In this map you need to rebuild the giant statue. This is done by placing 5 parts of it on their designated spot. Each item can be retrieved by their respective class after entering their map of testing.



Archer room
Kill all the black guardians (7M HP each) and then talk to the statue and he'll give you the bow.

Pirate room
Walk through the water to the end of the trails and open the boxes to retreive the gun.

Warrior room
Get past the Crimson Guardians and climb you're way to the top. Talk to the statue to retrieve the Sword

Thief room
Hit all the purple objects using normal attacks. Use DarkSight and Flashjump to move throughout the map. After all objects are “broken”, talk to the statue to retrieve the Claw

Magician room
Kill all monsters to retrieve the Wand. Teleport is needed as you need to go through walls.


Stage 6


This is the boss map.

4 bosses are spawned; Red Nirg (Warrior-like), Rellik (Archer-like), Morgana (Magician-like), and Hsalf (Thief-like).

It is suggested to attack the Magician first which is located at the top platform. In the meantime the Warriors should keep the other 3 bosses busy with rush on the bottom of the map. When the Magician boss dies, head over to the Thief one. Try to seperate it from the other 2 bosses with rush.

Next comes the Warrior boss which will spawn Scarlet Phoenix and Azure Ocelot when it dies, which are quite easy to kill. Lastly take on the Archer boss, which is the toughest of all to kill as it stuns and curses you with almost every hit. It also can cast a 1HP/1MP attack on you combined with poison which causes an instant death. Be well prepared with potions and all cures.




BONUS STAGE

After you killed all the bosses head over to the right side of the map and enter the portal. In the next map keep going right to the next portal which leads to the Vault.

Inside the vault are lots of golden boxes.
Rewards:
Banana Graham Pie
Blackfist Cloak
Crimsonheart Cloak
Crossheider
Gelt Chocolate
Golden Neschere
Goldensoul Cape
[Mastery Book] Big Bang (50%)
[Storybook] Ancient Book
[Storybook] Formula for Black Cloud
Ssiws Cheese
White Seal Cushion
Sunblock


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As posted by RamonNL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NOTE:

In the relic weapon stage, there are two different maps: in the "normal" map you start from the right and run left; in the (probably) bugged map, it's opposite (from left to right). In this last one there's a place (blue arrow in the image) where you can go down (needed to get the staff) but you can NOT go back up (it's too high to tele). To get back to the beggining, when you have taken the staff, there should be no way and the mage would be stuck inside. The mage can go where the red arrow is and jump DOWN+LEFT, to fall down and be teleported back to the door. this is the image



galchu

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Re: Crimson Wood Keep PQ (CWKPQ/CWPQ)

Post by Samantha on Tue May 17, 2011 10:32 am

:3 I edited it a bit. You are supposed to use the video thing not the flash thing for youtube videos ((:
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Re: Crimson Wood Keep PQ (CWKPQ/CWPQ)

Post by galchu on Wed May 18, 2011 12:22 am

I didn't know O; copy pasted this from my old forum post x]
Thanks for editing it ^_^

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Re: Crimson Wood Keep PQ (CWKPQ/CWPQ)

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